// Game reputations start at 1000
// Each reputation starts with 3 faction numbers, indicating the three
// factions that will treat the reputation owner as being part of their
// faction. One or all of these faction numbers can be zero, which is
// the empty faction.
// Each reputation can then have up to 5 effects, separated by commas
// Each effect is 3 numbers, separated by spaces
// The first number is a reaction adjustment
// The second number is an origin (0 means ANY origin)
// The third number is a faction (0 means ANY faction)
// Examples:
//
//	0 0 0, -20 1 0, +30 2 0
//	The reputation grants no faction to the PC, but he has a -20
//  reaction from any NPC from origin 1 and a +30 reaction from any
//  NPC from origin 2
//
//	1 10 0, -10 0 0
//	Any NPC from factions 1 and 10 will treat the PC as being on that
//  faction, and every NPC responds with a -10 reaction
//
//	1 0 0, +10 0 1
//	Any NPC from faction 1 will treat the PC as being in that faction,
//	and all NPC's belonging to faction 1 respond with a +10 reaction
//
//	0 0 0, +15 2 1
//	The reputation grants no faction, but an NPC from origin 2
//	belonging to faction 1 gets a +15 reaction to the PC

{1000}{0 0 0, +10 0 0}
