// WARNING:  Each effect has a constraint of a maximum of *FIVE* changes per *type* of change
//   (so you could have 5 changes to stats *and* 5 changes to skills, but not 6 changes to stats)

{50}{be -1}	// scarring
{51}{speed +10, damage max 0, resistdamage min 95, resistfire +7, resistelectrical +5, resistpoison min 95}	// Spell: Body of Air
{52}{resistdamage min 50, resistfire +11, resistpoison min 90, st +10} 					// Spell: Body of Stone
{53}{resistfire min 50} 					// Spell: Resist Fire
{54}{resistfire min 95, resistelectrical +8, resistpoison min 97}						// Spell: Body of Fire
{55}{damage max 0, resistdamage min 95, resistelectrical min 90, resistpoison +10}			// Spell: Body of Water
{56}{resistmagic min 50}					// Spell: Resist Magic
{57}{speed -50%} 							// Spell: Slow
{58}{speed +100%}							// Spell: Haste
{59}{wp -50%}							// Spell: Stupefy
{60}{damage -50%}							// Spell: Shrink
{61}{speed -5}							// Spell: Body of Stone (2)
{62}{speed -5}							// Spell: Body of Water (2), Entangle
{63}{ac +1}								// Spell: Shield
{64}{}	// race_human
{65}{st +1, cn +1, ch -1, dx -1, repair +2, firearms +2, picklock +2, armtrap +2, techpts +3, age +80}	// race_dwarf
{66}{wp +1, dx +1, be +1, cn -2, st -1, repair -2, firearms -2, picklock -2, armtrap -2, magicpts +3, age +180}	// race_elf
{67}{dx +1, be +1, cn -1, repair -1, firearms -1, picklock -1, armtrap -1, magicpts +1, age +15}	// race_half_elf
{68}{wp +2, haggle +2, badreactionadj +10, cn -2, age +70}	// race_gnome
{69}{dx +2, prowling +2, dodge +1, crithitchance +5, st -3, age +30}	// race_halfling
{70}{st +1, cn +1, melee +2, dodge +2, resistpoison +10, be -2, ch -2, age -5}	// race_half_orc
{71}{st +4, resistdamage +10, be -1, in -4, prowling -2}	// race_half_ogre
{72}{wp +1, dx +1, be +1, repair -2, firearms -2, picklock -2, armtrap -2, magicpts +3, age +180}	// race_dark_elf
{73}{st +6, be -6, in -6, prowling -3, age +20}	// race_ogre
{74}{st +2, cn +2, resistpoison +20, be -4, ch -4, in -1}	// race_orc
{75}{st -1, be +1}	// class_noble
{76}{in +2, wp +2, ch +2}	// class_priest
{77}{st -2, in +4, cn +2}	// class_wizard
{78}{st +1, in +4, pe +1}	// class_technologist
{79}{in +1, pe +2, wp +2, ch +2}	// class_shopkeeper
{80}{st +2, dx +1, cn +2, pe +1, ch -1}	// class_guard
{81}{st -1, in +1}	// class_city_dweller
{82}{st +1, in -1}	// class_villager
{83}{st -3, cn -2, be -3, pe +2}	// class_beggar
{84}{dx +2, in +1, pe +2}	// class_thief
{85}{st +2, dx +1, cn +2, ch -1, be -2}	// class_bandit
{86}{}				// background effect (no background)
{87}{resistpoison +20, be -1}	// background effect (Raised by Snake Handlers)
{88}{st +1, repair +2, dx -2}	// background effect (Apprenticed to a Blacksmith)
{89}{repair -1, firearms -1, picklock -1, armtrap -1}	// background effect (Raised by Elves)
{90}{pe +1}			// background effect (Raised by Monks)
{91}{badreactionadj *2}		// background effect (Son of a Hero)
{92}{wp -1}			// background effect (Inheritance)
{93}{dx -1, persuasion +2}	// background effect (Foppish Elf)
{94}{repair -2, firearms -2, picklock -2, armtrap -2}	// background effect (Clanless Dwarf)
{95}{haggle -2, st +1}		// background effect (Disenfranchised Gnome)
{96}{pickpocket +2, in -1}	// background effect (Orphaned Halfling)
{97}{in -2, goodreactionadj *2}	// background effect (Mentally Retarded)
{98}{pe -1, throwing +3}	// background effect (Professional Knife Tosser)
{99}{haggle +3, dx -1}		// background effect (Apprenticed to a Shopkeeper)
{100}{be +1, ch +2, in -1, st -2}	// background effect (Sent to charm school)
{101}{crithitchance -10, crithiteffect +10, critfailchance -10, critfaileffect +10}	// background effect (born under a sign)
{102}{badreactionadj -30, goodreactionadj +30}	// background (extreme personality)
{103}{st +1}			// background effect (factory escapee)
{104}{in -1}			// background effect (freed bodyguard)
{105}{in +1, pe -1}		// background effect (bookworm)
{106}{in -1, st +1}		// background effect (bully)
{107}{wp +1, ch -1}		// background effect (wild half-ogre)
{108}{in +2, st -1, cn -1}	// background effect (rare half-ogre birth)
{109}{be +2, ch -2}		// background effect (suppressed orcish looks)
{110}{repair -1, firearms -1, picklock -1, armtrap -1, magicpts +1}	// background effect (elvish blood)
{111}{speed +1, ch -1}	// background effect (hyperactive)
{112}{st +1, bow +1, melee +1, dx -1}	// background effect (army training)
{113}{resistdamage +10, be -1}	// background effect (tough hide)
{114}{ch -2} //Madame Toussaude's gypsy blood curse
{115}{ch +1} //Madame Toussaude's gypsy blessing
{116}{persuasion +2} //Elixir of Persuasion
{117}{st +2} //Tech Strength Boost
{118}{dx +1} //Tech Charged Ring
{119}{pe max 1}
{120}{dx +2} //Tech Dexterity Boost
{121}{pe +2} //Tech Perception Boost
{122}{in +2, pe +2, wp +2, ch +2} //Tech Mental Boost
{123}{st +2, dx +2, cn +2, be +2} //Tech Physical Boost
{124}{healrate +50%}  // Heal Accelerator
{125}{pe +2}  // Eye Gear
{126}{be +1} // Priestess Brigitte's blessing
{127}{be +2, ch +1, dx -3} //Geshtianna's idol effect
{128}{ac +1}	// Sword of Defense effect
{129}{st +1, cn +1}	// Axe of Strength effect
{130}{prowling +1, pickpocket +1, spottrap +1}	// magic thieves leather effect
{131}{prowling +1}	// creep jacket effect
{132}{in -3, dx -1, st +1, cn +1} // Wine
{133}{dx -1, cn -1} // Aqua Vitae
{134}{be +1}	// medallion of beauty
{135}{crithitchance +5, gambling +1}	// fated ring
{136}{speed +1}		// war boots
{137}{pickpocket -1}	// gauntlets (various)
{138}{pickpocket +1}	// light-fingered gloves
{139}{dx +1}	// gloves of dexterity
{140}{pe +1}	// helmet and eye glass effects
{141}{pe -1}	// helmet and eye glass effects
{142}{healrate +5%}	// minute plate of regeneration
{143}{prowling +1}	// robe of shadowing/chameleon
{144}{st +1, be -5}	// Armor: Demonic Armor
{145}{be -1}		// Armor: Demonic Scar
{146}{be -1}		// Weapon: Dagger of Pain
{147}{melee +2}		// Weapon: Dagger of Puissance
{148}{st +2, cn +1, maxhps +15%, maxfatigue +10}	// Weapon: Hammer of the Earth (1)
{149}{in -3, wp -3}	// Weapon: Hammer of the Earth (2)
{150}{dx +2}		// Weapon: Axe of the Winds
{151}{poisonrate +20%}	// Weapon: Staff of the Necromancer
{152}{st +2}		// Spell: Slaying Strength
{153}{st +1, dx +1, cn +1, be +1}	// Spell: Steal Life
{154}{resistdamage -1}	// Spell: Weaken
{155}{resistdamage +1, resistfire +1, resistelectrical +1}	// Spell: Shield (x 25)
{156}{damage max 1}	// Spell: Polymorph
{157}{spottrap min 20}	// Spell: Detect Traps  -- Note: Could be +1?
{158}{speed -2}		// encumbrance
{159}{ac +1}		// Spell: Blur Sight
{160}{cn +1}		// Spell: Vitality of Air
{161}{st +1}		// Spell: Strength of Earth
{162}{dx +1}		// Spell: Agility of Fire
{163}{be +1}		// Spell: Purity of Water
{164}{be +2, ch +1}     // Jewel of Hebe Medallion
{165}{gambling +2, haggle +1} //Lucky Medallion
{166}{be +1}		// Spell: Elven Perfume
{167}{ch -2, pe -1} 		// Wine/Alchohol part 2
{168}{expertiseanatomical +1} //Herbal Book Effect
{169}{expertisechemistry +1} //Chemistry Book Effect
{170}{expertiseelectric +1} //Electrical Book Effect
{171}{expertiseexplosives +1} //Explosives Book Effect
{172}{expertisegun_smithy +1} //Gun Smithy Book Effect
{173}{expertisemechanical +1} //Mechanics Book Effect
{174}{expertisesmithy +1} //Smithy Book Effect
{175}{expertisetherapeutics +1} //Therapeutics Book Effect
{176}{cn -1, st -1, dx -1, be -1} //The Curse of Stringy Pete
{177}{pe max 1, dx max 1} // Total blindness
{178}{be +2, ch +2, Persuasion +5}  // Lady Druella is with the PC.
{179}{ST -6, IN +2, WP +2, PE +1}//shelterd childhood
{180}{BE -4, CH -4, ST +2, CN +2 DX +1}//Troll Offspring
{181}{ST +6, IN -2, WP -3, PE -1}//Ranaway with the Circus
{182}{IN -6, ST +2, DX +2, Melee +1, Dodge +1, Bow +1, Throwing +1}//Raised in the Pit
{183}{IN -6,  persuasion -1, haggle -1,  DX +3, prowling +1, pickpocket +1}//Feral Child
{184}{IN +6, ST -2, CN -4, DX -1}//Sickly
{185}{BE -6, ST +2, DX +2, Melee +1, Dodge +1, Bow +1, Throwing +1}//Beat with an Ugly Stick
{186}{BE +6, CN -2, ST -2, DX -2}//Lady's Man
{187}{BE +3, CH +3, ST -1, DX -1, Melee -2, Dodge -2, Bow -2, Throwing -2}//Debutante
{188}{CH -6, ST +2, PE +2, Melee +1, Dodge +1, Bow +1, Throwing +1}//Raised by Orcs
{189}{CH +6, ST -2, CN -2, Melee -1, Dodge -1, Bow -1, Throwing -1}//Charlatan's Prot�g�
{190}{reaction +20} //Nice Clothes
{191}{pe +1, bow +4}//Ter'el's Blessing
{192}{dx +1}//Makaal's Blessing
{193}{st +1}//Alberich's Blessing
{194}{be +1}//Geshtianna's Blessing
{195}{wp +2, pe +2, heal +4, spottrap +4}//Halcyon's Blessing
{196}{cn +1}//Torg's Blessing
{197}{pickpocket +4, picklock +4}//Bolo's Blessing
{198}{haggle +4, persuasion +4}//Kerlin's Blessing
{199}{melee +4, dodge +4}//Shakar's Blessing
{200}{backstab +8, melee +4, crithitchance +10, prowling +4}//Moorindal's Blessing
{201}{persuasion +8, haggle +4, bow +4, ch +1, be +1}//Kai'tan's Blessing
{202}{resistmagic +30, dx +4, resistdamage +30, maxhps +100, maxfatigue +100, melee +12, pickpocket +12, persuasion +12, firearms +12, dodge +12}//Velorien's Blessing
{203}{pe -1, bow -4}//Ter'el's Curse
{204}{dx -1}//Makaal's Curse
{205}{st -1}//Alberich's Curse
{206}{be -1}//Geshtianna's Curse
{207}{cn -1}//Torg's Curse
{208}{pickpocket -4, picklock -4}//Bolo's Curse
{209}{haggle -4, persuasion -4}//Kerlin's Curse
{210}{melee -4, dodge -4}//Shakar's Curse
{211}{healrate +50%, st +1, cn +1} //Staff of Restoration
{212}{pe +1, dx +1} //Trapmaker Spectacles
{213}{maxfollowers +1, badreactionadj *2, goodreactionadj *2} // Amulet of Leadership
{214}{poisonrate *2, badreactionadj -5} // Serpentine Necklace
{215}{carry +500, wp -1} // Teamster Gloves
{216}{aptitude +5, alignment -50} // Dark Helm
{217}{DX -4} // Black Stone Blade
{218}{resistmagic /2} // Flow Reaper
{219}{resistmagic +1%, resistdamage +1%, resistpoison +1%, resistfire +1%, resistelectrical +1%}   // Used for Magic/Hexed items
{220}{st -1} // Used for Magic/Hexed items
{221}{st +1} // Used for Magic/Hexed items
{222}{dx -1} // Used for Magic/Hexed items
{223}{dx +1} // Used for Magic/Hexed items
{224}{cn -1} // Used for Magic/Hexed items
{225}{cn +1} // Used for Magic/Hexed items
{226}{be -1} // Used for Magic/Hexed items
{227}{be +1} // Used for Magic/Hexed items
{228}{in -1} // Used for Magic/Hexed items
{229}{in +1} // Used for Magic/Hexed items
{230}{pe -1} // Used for Magic/Hexed items
{231}{pe +1} // Used for Magic/Hexed items
{232}{wp -1} // Used for Magic/Hexed items
{233}{wp +1} // Used for Magic/Hexed items
{234}{ch -1} // Used for Magic/Hexed items
{235}{ch +1} // Used for Magic/Hexed items
{236}{resistmagic -5%, resistdamage -5%, resistpoison -5%, resistfire -5%, resistelectrical -5%}   // Used for Magic/Hexed items
{237}{resistmagic -5%} // Used for Magic/Hexed items
{238}{resistmagic +1%} // Used for Magic/Hexed items
{239}{resistdamage -5%} // Used for Magic/Hexed items
{240}{resistdamage +1%} // Used for Magic/Hexed items
{241}{resistfire -5%} // Used for Magic/Hexed items
{242}{resistfire +1%} // Used for Magic/Hexed items
{243}{resistelectrical -5%} // Used for Magic/Hexed items
{244}{resistelectrical +1%} // Used for Magic/Hexed items
{245}{resistpoison -5%} // Used for Magic/Hexed items
{246}{resistpoison +1%} // Used for Magic/Hexed items
{247}{backstab -1} // Used for Magic/Hexed items
{248}{backstab +1} // Used for Magic/Hexed items
{249}{pickpocket -1} // Used for Magic/Hexed items
{250}{pickpocket +1} // Used for Magic/Hexed items
{251}{prowling -1} // Used for Magic/Hexed items
{252}{prowling +1} // Used for Magic/Hexed items
{253}{spottrap -1} // Used for Magic/Hexed items
{254}{spottrap +1} // Used for Magic/Hexed items
{255}{bow -1} // Used for Magic/Hexed items
{256}{bow +1} // Used for Magic/Hexed items
{257}{dodge -1} // Used for Magic/Hexed items
{258}{dodge +1} // Used for Magic/Hexed items
{259}{melee -1} // Used for Magic/Hexed items
{260}{melee +1} // Used for Magic/Hexed items
{261}{throwing -1} // Used for Magic/Hexed items
{262}{throwing +1} // Used for Magic/Hexed items
{263}{haggle -1} // Used for Magic/Hexed items
{264}{haggle +1} // Used for Magic/Hexed items
{265}{heal -1} // Used for Magic/Hexed items
{266}{heal +1} // Used for Magic/Hexed items
{267}{persuasion -1} // Used for Magic/Hexed items
{268}{persuasion +1} // Used for Magic/Hexed items
{269}{gambling -1} // Used for Magic/Hexed items
{270}{gambling +1} // Used for Magic/Hexed items
{271}{repair -1} // Used for Magic/Hexed items
{272}{repair +1} // Used for Magic/Hexed items
{273}{firearms -1} // Used for Magic/Hexed items
{274}{firearms +1} // Used for Magic/Hexed items
{275}{picklock -1} // Used for Magic/Hexed items
{276}{picklock +1} // Used for Magic/Hexed items
{277}{armtrap -1} // Used for Magic/Hexed items
{278}{armtrap +1} // Used for Magic/Hexed items
{279}{maxhps -5%} // Used for Magic/Hexed items
{280}{maxhps +5%} // Used for Magic/Hexed items
{281}{maxfatigue -5%} // Used for Magic/Hexed items
{282}{maxfatigue +5%} // Used for Magic/Hexed items
{283}{reaction -1} // Used for Magic/Hexed items
{284}{reaction +1} // Used for Magic/Hexed items
{285}{badreactionadj -1} // Used for Magic/Hexed items
{286}{badreactionadj +1} // Used for Magic/Hexed items
{287}{crithiteffect -1} // Used for Magic/Hexed items
{288}{crithiteffect +1} // Used for Magic/Hexed items
{289}{goodreactionadj -1} // Used for Magic/Hexed items
{290}{goodreactionadj +1} // Used for Magic/Hexed items
{291}{critfaileffect -1} // Used for Magic/Hexed items
{292}{critfaileffect +1} // Used for Magic/Hexed items
{293}{carry -500} // Used for Magic/Hexed items
{294}{carry +500} // Used for Magic/Hexed items
{295}{ac -1} // Used for Magic/Hexed items
{296}{ac +1} // Used for Magic/Hexed items
{297}{speed -1} // Used for Magic/Hexed items
{298}{speed +1} // Used for Magic/Hexed items
{299}{crithitchance -1} // Used for Magic/Hexed items
{300}{crithitchance +1} // Used for Magic/Hexed items
{301}{critfailchance -1} // Used for Magic/Hexed items
{302}{critfailchance +1} // Used for Magic/Hexed items
{303}{healrate -5%} // Used for Magic/Hexed items
{304}{healrate +5%} // Used for Magic/Hexed items
{305}{poisonrate -5%} // Used for Magic/Hexed items
{306}{poisonrate +5%} // Used for Magic/Hexed items
{307}{maxfollowers -1} // Used for Magic/Hexed items
{308}{maxfollowers +1} // Used for Magic/Hexed items
{309}{alignment -50} // Used for Magic/Hexed items
{310}{alignment +50} // Used for Magic/Hexed items
{311}{aptitude -5} // Used for Magic/Hexed items
{312}{aptitude +5} // Used for Magic/Hexed items
{313}{maxhps -1} // Used for Magic/Hexed items
{314}{maxhps +1} // Used for Magic/Hexed items
{315}{maxfatigue -1} // Used for Magic/Hexed items
{316}{maxfatigue +1} // Used for Magic/Hexed items
{317}{DX +2, ST +1, CN +1} // Magnus' Iron Clan Guantlets
{318}{maxhps +1, maxfatigue +1} // Tech Item: Invigorator
{319}{resistdamage +1} // Tech Item: Fortifier
{320}{st -1, dx -1, cn -1, be -1} // Tech Item: Brain Boost Part I
{321}{st +1, dx +1, cn +1, be +1} // Tech Item: Muscle Boost Part I
{322}{ac -5%} // Used for Magic/Hexed items
{323}{ac +5%} // Used for Magic/Hexed items
{324}{st +1, dx +1, cn +1, be +1} // Tech Item: Vivifier Part I
{325}{in +1, pe +1, wp +1, ch +1} // Tech Item: Vivifier Part II
{326}{st -1}	// Spell: Weaken part II
{327}{beautyreaction +5} //Arbalah's blessing
{328}{maxfollowers -1}	// Educator background
{329}{BE +6, ST -2, IN -4} // Super model background
{330}{st -1, cn +1} // all females
{331}{in +1}	// Spell: Potion -- Essence of Intellect
{332}{speed +1}	// Spell: Potion -- Haste
{333}{resistdamage +1}	// Spell: Potion -- Liquid of Skin Thickening
{334}{resistpoison +1}	// Spell: Potion -- Kalispi's Venom
{335}{resistdamage +25, resistfire +25, resistelectrical +25, resistpoison +25, reaction -25}	// lunatic background
{336}{in +6, st -1, cn -1, dx -2, wp -2, gambling +3}	// idiot savant
{337}{st +1, cn -1} // tomboy background
{338}{st +2, cn +1, in -1, ch -2, melee +1, haggle -2}	// barbarian
{339}{xpgain +10%, critfailchance +20}	// nietzche
{340}{wp +2, ch -2}	// dark elf follower
{341}{magicpts +4, reaction -20, alignment -200, alignment max -200}
{342}{}	// INTENTIONALLY LEFT BLANK! Used for effects that are handled by the engine, but need an effect number
{343}{persuasion +2}	// hydrophobic background
{344}{pe +2}	// afraid of the dark
{345}{techpts +2}	// magick allergy
{346}{expertiseexplosives +20, st -1, cn -1}	// arsonist
{347}{st +1, cn +1}	// technophobe
{348}{wp +6, ch -4, haggle -2, persuasion -2}	// only child
{349}{st +4, cn +4, dx -6, resistelectrical +30, resistpoison +20, resistfire -20}	// frankenstein's monster
{350}{be +4, cn +4, dx -4, resistelectrical +20, resistpoison +10, resistfire -10}	// bride of frankenstein
{351}{in +2, pe +2, resistelectrical +20, resistpoison +20, heal +4, be -1, ch -1, dx -2, cn -3} // mad doctor
{352}{in +3, ch +3, pe +5, st -3, dx -3, cn -5} // miracle operation
{353}{pe -15}
{354}{pe +15}
{355}{firearms +2, ch -1}	// bandit
{356}{crithitchance +2, resistpoison +20, wp +1, melee +2} // Finger of Mannox
{357}{in +1, pe +1, wp +1, ch +1} // Tech Item: Brain Boost Part II
{358}{in -1, pe -1, wp -1, ch -1} // Tech Item: Muscle Boost Part II
{359}{st +4, cn +4, dx +4, be max 1, in max 1, ch max 1, bow +4, dodge +4, melee +4, throwing +4}	// Mountain Ogre
{360}{in +4, be +2, ch +2, cn -4, dx -4}	// Cultured Ogre
{361}{alignment +500, beautyreaction min 0, reaction +10, badreactionadj *5}	// Gentle Giant
{362}{in +3, pe +3, backstab +4, pickpocket +4, prowling +4, spottrap +4, persuasion max 0, beautyreaction -20, alignment max -400}	// Orc Psychopath
{363}{in +2, ch +2, st -2, cn -2, dodge -2, melee -2}	// Orc Humanist
{364}{magicpts +4, wp +2, st -2, dodge -2, melee -2}	// Orc Shaman

{365}{st +2, pe +2, melee +1, throwing +1, ch -2}  // Swamp Hunter lizardman background
{366}{in +2, ch +1, st -1}  // Tribe Outcast lizardman background
{367}{wp +2, cn +1, resistpoison +15}  // Ancient Blood lizardman background

{368}{dumbdialog +1}  // Dumb dialog options (dynamic — apply via background/spell/script)

{369}{st +2, in -4, be -4, dodge +1, melee +1}

{370}{wp -2, resistpoison +30, in -3, speed -1, reaction -20, be max 2}
