//
// Available ambient lighting schemes
//

//
// Each message specifies a new ambient lighting scheme.  The text of 
// the message is the base file name of the scheme message file contained 
// in the Rules folder.  Message 0 must remain unchanged, and message 1
// must exist and is the default lighting used if no other lighting scheme
// is specified.
//

{0}{<map default>}
{1}{Lighting Default}
{2}{Lighting Dungeon}
